the next-generation multiplayer sandbox game created by developers, for developers π₯
nanos world empowers creators of all skill levels to bring their visions to life using Lua scripting and Unreal Engine 5, without the steep learning curve of traditional game development.
We provide a fast, intuitive scripting API and a modern gameplay framework, so you can focus on creativity instead of boilerplate code.
No limits, just your imagination and the tools to make it real.
Check out our roadmap to explore the features we're building and what's coming next. π
ROADMAPWhether you're a beginner writing your first script or a seasoned developer building advanced multiplayer game modes, you'll feel right at home.
We β€οΈ developers, multiplayer, and great performance. We're building this with passion, for creators like you.
Built with openness in mind, nanos world is shaped by its community, your feedback drives our evolution.
Dive into our full documentation to learn everything you need, from setup to scripting and importing custom assets.
DOCUMENTATION











WISHLIST NOW ON STEAM
the full sandbox experience, done right π
π fast and reliable dedicated server
With less than 50MB of RAM and 1 Core is enough to start your server! Our barebone is developed at low-level always having performance as top priority.


easy scripting & modding π£
Our Scripting API is intended to be as simple as possible, we use the OOP Model and Events to expose all gameplay functionality!
Spawn a Prop on the map with a single Lua line! Check it out in our Getting Started guide!
ποΈ built-in workshop & marketplace
Use our vault to share, download and monetizeΒΉ the content you've created!
Easily publish and download tons of new addons for your server! π








active development and support π¨π»βπ»
We love our community! We take your opinions and feedbacks very seriously! Come directly talk to us in our Discord!
All bugs & suggestions reported in our Issue Tracker are thoroughly analyzed!
πΊοΈ really big maps
There is no upper limits in nanos world, we have the mindset that this must be scalable in all respects. Everything is designed to be as efficient as possible.
There is no hard limitation for map sizes, props count and more!


fully customizable π
We expose several functions to allow customizing the meshes, props and everything around you at runtime! Load images from disk or even sounds and use them directly, without the need to compile beforehand on Unreal Engine!
It is even possible to load a WebUI as texture into any 3D surface or as masks for Lights - it works in real time!
stay tuned